Hello so I wanted to brought this up to see if it could take any attention, I don't mind if it will be disliked or like but it would be a cool idea.
First of all since they implement the IP Dungeon for one person at a time to enter one, Now there is more of a team work, waiting someone to log in or asking in call chat to do some runs together. But the Point is when you do a run, one of the player win over the other. For Example:
Hell run, you can take a buffer and an attacker, in the end one of them get the Fire key while the other do nothing. Why not do the drop for character? so it will be even and better. So if there is like 4 player in Hell run, they would drop 4x the drop per character, maybe reduce the chance of dropping but it should be like that.
Plaqued run, you can take more player, each one of them drop the box and not 60kk but reduce it to like 30kk each player or 20kk while each of them got a box.
DC Run, each player gets a box or something,
since it's IP per character, it wont be fair for one player to get all the drops while the other just wasting their time. Unless you do the run twice or more for eachother.
If it's like this imagine the price of the items/drops/gears/upgrades will be reduced to player affordable
This might help the players be more affordable to an item.