Orc Maze Run Guide

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  • Apply the correct amount of force, in the correct point, at the precised moment!
    Orc Maze presentation: Exclusive Dungeon: Orc Maze [Implemented 04/10/2014]

    • in order to advance inside labyrinths' portals, all monsters must be killed;
    • monsters are immune to fear;
    • the Green Ghost NPC is able to upgrade lv 30 weapons in the same way blessing scroll works.

    Strategic weaknesses of the Orc Maze Dungeon:

    • monsters in the run are aggressive, so players can gather more in less time;
    • monsters deal insane amount of damage, which can help weapon suras with mastered dark shield and reflect buff to kill them faster;
    • narrow corridors, monsters won't fly in all directions when hit.


    • a party of 2-8 players; it is the best if they belong to the same guild;
    • at least one player must be able to tank enough monsters at once (it is the best to use weapon sura for that); higher skill lv, the better;
    • at least one body warrior to help the tanker to terminate orc groups fast; higher skill lv, the better;
    • dragon buff mage, with mastered skills Blessing, Enchant Damage and Reflect;
    • (optional) light buff mage with mastered Speed of the Wind skill to increase the moving speed of all group members.

    Bonuses for tanker members of the group:

    • immune to faint;
    • faint chance on items;
    • good average damage weapon;
    • good block chance of normal hits;
    • strong against orc items (Boss only).

    Run description:
    The maze has two parts: a labyrinth consisting in three floors and a boss section with three bosses.
    1). When entering, players will have to kill all monsters. Orc seals will drop, every party member must have one. After killing all orcs, a message will appear, notifying the players portals are unlocked. Only the fastest group member must check which portal is the correct one. In order to announce the rest of the group, it is good to use guild chat.
    2). After finding the correct portal, the fastest group member must take away all monsters from the start of the second labyrinth. Then, the rest of the group can enter and start to kill. Monsters are stronger and they deal much more damage. Group cooperation must be assured, in order to save time. After, players can kill all monsters. When portals are unlocked, only the fastest group members must search which is the correct one.
    3). Third labyrinth is smaller and has less monsters compared with second one. It should not create any problems. The search for the correct portal is the same like the other two labyrinths.
    The boss section:
    1). First boss to be killed is easy. Once killed, a number of pillars will appear, one for each group member. Players must use the Orc Seal to unlock the pillars, so the Green Ghost can appear.
    At this point, the group leader can choose to continue the run or quit. I believe everyone will like to continue.
    2). Once players are teleported back in the orc city, they must be prepared to run like hell. The city is now full with aggressive strong orcs. Quickly run down the stairs, to the second orc boss. Take some mobs away, get boss in a free spot and kill it. The group will be moved to the real orc boss throne chamber.
    3). Kill the boss, get the reward and enjoy it :)
    Notice: It is possible for players to reenter in the run if they are disconnected; there is a cooldown of 60 minutes before starting next run.
    Runs were performed with lv 54 players, pretty good skills and items.
    Good luck!

  • great guide,ty a lot..I've read it b4 I've ever tried to do on orc maze run and it had no sense.Now that I did one run,I finally get it.One round of applauses for you!

  • if you'd see my gear,I almowt did it with a rib stones plus4 and a mortal plate 8avg stones plus4,with only 13faint(forgot to take my neck from the storekeeper).

  • is there a difference in the drops between a 55 and 60 ? I mean I didn't drop anything at the 2nd boss and I'm 55,does it matter if I'll stay this level or I can go for 60 as well cuz there's still going to be no difference?

  • My farmer is 55 because in 95% of runs it drops both adder and changer at 2nd boss, with mall glove and removable thief glove equipped. As for lv60, I don't know if it will drop so I'd rather don't want to find out :)

  • well,as for me,I'm doing it without mall glove,and at the 2nd orc boss,it doesn't drop something all the time :P.I'll buy mall glove this summer holiday,it's a promise :P

  • A miracle never lasts too long, changes were reversed, my previous post in here should be ignored starting from this moment.

    Dear Player,
    It wasn't a miracle, it was an unintentional gift.
    The reason why we removed the stun lock was to allow PVP without being stuck, not to make exp that much easy.
    At the moment mobs stun lock is reduced by 40% while bosses don't have it at all, so it is still pretty easy.

    Anyway, since we are trying to encourage a team-work-oriented gameplay, it was completely against our priorities to keep the update as it was, which was to make exp and dungeons so easy that you could make them alone.

    Anyway, since the Orc Dungeon is mainly thought to be done by new players and not from 2nd characters, for anyone who is new to the server remember that there is an easier version of the dungeon in our new Novice Channel.

    Kind regards,